Monday, November 12, 2007

Civil War Generals 2

Okay, I have never played the preddecessor, Robert E. Lee: Civil War General. But, I'm pretty sure that this is pretty much the same thing, only advanced.

The main thing in this game is your troops and artillery. Your officers can get wounded, but, your troops are the ones that really count. The more troops you have, the more likely you will succedd. The more artillery you have, the more likely you will succeed.

This game really has alot to do with your units. This game stresses unit moral. Your moral can be the deciding factor. If your moral gets too low, your troops will run, and you will have to spend points in sometimes vain attempts to get them rallied. Sometimes, your troops will not rally, and as soon as they reach your supply base, you've lost them.

Artillery is also a huge factor in this game. You can break enemy attacks by just firepower from your artillery. But, if the enemy comes too close, you can limber up and run for a better position.

Terrain has a impact. If you are side by side in the open, you can attack an opponent. If you are in a forest, however, you are most likely unable to, despite the fact that you are almost butting heads.

You can capture the flags on the map, and every flag you capture, more points you gain.

There are three ways to play. Single player, Hotseat mod (you play both sides, or you and one of you siblings) and Online. I perfere single, although hotseat is awesome to. I don't play online, although my brother does.

Overall, this amazing game is a 9 out of 10.

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