Monday, October 29, 2007

Take Command II: Second Manassas

The sun has risen, and your command looks over the fence they have been guarding all night long. There, not 100 yeards off, is 5,000 Yanks, ready to punch your weary men and rout them from the wall. But, you got one trick up your sleeve as the blue bellies huzzah towards you.

Bullets whiz towards the yanks, knocking down men every step. The blue boys are stubborn. They get right up to you then drop thier muskets, and fire a single volley.

It is too much. Your boys rout, and the Yanks are about to take over the all important position. They move forawrd, unopposed, then, suddenly, a volley from the nearby woods sends them reeling, then, the are in retreat as your fresh reserve regiment pounds towards them from the woods. The Yanks rout, and the rebel yell is once more heard victorious.

That is right. That is what Take Command II is all about. This game puts the War in Civil War.

What happens is each level you are placed in command of a select number of troops. You can command from a single regiment, clear on up to the entire Army.

And each command carries its' own problems. The smaller your commands is, the harder it is to hold. But, the more you have, the more hectic the battle can be, for you are continually having to shift your troops to where they are needed.

This game also allows you to either charge your opponent, or fire. But, this game is all about moral, quality, and fatigue. If any of these are low, you can bet your sweet bippy that your going to be restricted in what you can do, and how easily you will break.

There are two types of play. Battles and Open Play. Battles is split up into two groups, regular battles, and Custom Scenarios. Regular battle were made by the makers of the game, Adam Norb and his friend. Custom scenarios are levels that were made by fans of the game.

This game is editable, but there is no edit button in the menu. You have to download it, then, once you have, you can create your own Order of Battles which can be used during Open Play.

Out of 1-10: I rate this as a 10. This is probably the best game ever invented.